";s:4:"text";s:6477:" Matter Guns (called "Brick Tools" in-game) are used to pick up, manipulate and place Cubes. When you return, the room behind the door should have changed.Right: Get the cube while keep staring at the door. Now you can safely step away from the lasers and walk under the door. Drag the two extra blocks through the void and use them to open the 4-cube lock.Down: Just go through the doors unlocked by the triple-cube lock.Left: Dead end. Then, just put it into the lock.Down: Pry open the straight bars. I absolutely loved this game. Instead, turn around and walk in the other direction to find a bright green hallway. Right: Dead end to developer room. Left: Fill in all the gaps using the blue wall to unlock the door. In order for this strategy to work, every line must consist of an equal number of blocks from the center point to the laser. Down: Notice the trampoline when you walk across the corridor. If you have the red gun, shoot a block directly under your feet and duplicate it to create a floor for you to walk over.Right: Get through "WTF" by moving some block from "HMM" out, and duplicating them under the small gap near "WTF" using a red gun. Do not jump or the floor will disappear.Right: It heads to the end of the game. This is immediately joining Myst 3 and Portal in my favourite puzzle games evarrr list. After falling down to "Red Cross", grab a cube, and use it to get back up to the top. Also, tower top is not connected to any tower, even though the map says so.Start from "Breaking The Arc". Or, if you have the yellow gun (by going from other paths), just drag the blocks out. It also unlocks the an ability known as Oddly, the green gun and the yellow gun are always seen in The Yellow Gun adds the ability to move the Cubes around without the need to pick them up and place them back. Proceed back to "The Butterfly Effect". Go to the split path, or the green area; they loop back to each other. Expand the cubes to cover all the wall, and extract them to remove it.Right: Go straight without following the bright pathway. It can be easily done with a yellow gun, or if you don't have one, try to get two annihilate-respawn waves in the lower loop by carefully taking away the blocks. Use the left exit by filling in the path with blocks all the way to the laser sensor. Get through "HMM" by using a yellow gun to move the blocks so that you can walk on them to the other side. It's dark, but you can still see way.Also, you can get back to "Rings Within Darkness" by going backwards (indicated by a white circle), and venture through the dark maze.Up: Dead End. The stairs ceiling behind you are fake; use some blocks to go through the false stairs and up to the platform. Then get back to the eye, and use them to climb up.Up: Retrieve the yellow block at the lower right corner. You will need the red gun to pass this point. This is a bit tricky: you need to create a fuse for the moving box-platform combo. Place one of those blocks near the bottom of the wall so you can stand on top of it and jump over the wall.Up: The floor at the middle of the intersection is actually a hole. Head to the other side of the pathway (which the exit should be at front-right side), and rush through the exit when the pathway is reformed, but not the wall blocking the exit.Now, walk through the corridor (by the way, there is a sign on the left alongside) and head for the final puzzle.The hardest puzzle in the game. Everything behind this should be very easy.Head to the center, and right click on the black cube. Go to the middle cube at the back of the room (with a stick figure in multiple poses) and look behind it to find a secret passage. Go to the 8-block door, and get the three blocks hiding in the gaps to open it. Get the cubes from "Taking Baby Steps", then duplicate them until you have enough. Use the other under the lifted door to hold it open, then retrieve both cubes to open the next locks.Left: Arrow. The Black Gun is used to place black cubes and works identically to the Red Gun, while the Dark Gun is used to place the Take your favorite fandoms with you and never miss a beat. Remember to stop the cubes from touching the wall.Now take the cubes, and put two inside one of the opening on the bottom. Don't forget to grab your block again.You'll need the three blocks from Logic 101 to solve this section. In this case, restart the game; your progress is always saved, and you'll end up in the starting room.Also, sometimes you need to get some blocks before reaching a level, instead of just going to that level.Left: Turn around to face the opposite direction of the word floating in the air. Use the left exit by filling in the path with blocks all the way to the laser sensor. When you reach the obstacle in the middle, go across the sides to avoid it. Shoot one of the cubes into the laser at the center of the square panel to raise the two green doors. You'll fall all the way down to "UP". If you press Esc before completely sucking up the The "blackgun" is separate in the game files from the "darkgun." The door only opens when you are facing away from it, so simply walk backwards to pass through the open doorway.Down: Go left. The stairs ceiling behind you are fake; use some blocks to go through the false stairs and up to the platform. A red gun is recommended.First, grab and duplicate some blocks from the other exit. At the next lock, expand the cubes.