";s:4:"text";s:5179:" It’s got a decent, if classic, idea.
There’s an undead warrior DRAPED in expensive jewelry armed with a flint sword and cold black eyes. I’t still better than 90% of the crap I review. There are obelisks with runs, gemstones on pillars to loot, and icy caskets that can be caused to shatter, releasing their occupants.
Spies, special ops, commandos; a kind of James Bond type game that usually had a kind of investigation ending with a commando type raid on the evil bad guy base. There’s no preview, SUCK IT SUCKER! There are some obstacles to overcome, the usual rope bridge over a chasm and the like. But then you find out two of the pages are monster summary sheets. The designer acknowledges this, and notes that all eleven events are unlikely to happen due to player paranoia.
Every once in awhile there is a “solve a puzzle” or “bring item A to room b” type thing.
I deduce their popularity mostly from reading about traps that punish you for using one in Grimtooth's Traps. The price is $100. Stack Exchange network consists of 177 Q&A communities including
She was called “The Whisper-Queen of Lantash.” And the known world feared her… …but Lantash is gone and forgotten. There’s a monster summary sheet. This all happens in about half a column of text, so, fairly tight and covering enough evocative detail in a terse manner to make me generally happy. But the fire pit don’t tell you that.
Who coulda figured?Also, like, EVERYONE in Pamplona is mind-controlled by the insect inside the dude. Caves/mines.
Utopian hypocrisy time! But a looming hurricane is making things tricky and a missing Coast Guard cutter is drawing unwanted attention. It’s hard to fucking read. You will know when and where.It’s four fucking pages, only two of which are real, for $4, with no preview and uses fancy fucking hard to read fonts. The preview is all 21 pages that make up the adventure (IE: leaving out blank pages.) Imagine that …Let’s take the B Movie Planet of Blood. Start here for a quick overview of the site
But they are really not. Entries are terse and sometimes evocative. The magic item then becomes less about a simple mechanical advantage and integrates itself in to the parties life and can in turn become the subject of adventure, both to unlock its powers and perhaps to break some curse on it.
The wicked baron bade you fetch him this treasure.
If you’re looking for a combat heavy adventure then this should do you well. But we never let a detail like that get in the way of a good game.Fun note about the book "...and a ten foot pole": A friend of mine had a spanish translation that was called "...y 20 metros de cuerda" ("...and 20 meters of rope"), another RPG staple item. Wouldn't that be awfully hard to carry? I mean, compared to going out to a first-run movie?
Encountering the abandoned dongy in the harbor only happens on a 1 in 6 chance. But it’s pretty easy to use and decently evocative. The “Real” adventure does a good job portraying a survival horror base raid, but it completely marred by the walls of text and lack of any coherent method for organizing the text. You fucking roleplay. It IS a pretty decent first effort from a new designer. There were no "skill checks" so plausible innovation was the primary game mechanic for those scenes. While this adventure seems to communicate post-apoc from its marketing, it’s actually more of a Delta Green type type affair with the party being a kind of investigation and special missions type unit set in the modern day.
Good, in voice rumors. Hi everyone! However, that does not stop the rumors swirling in the fort: those men and women who do pilgrimage to the mausoleum return with healed wounds and hearts; blessed bones are found just inside, sold for a fortune; a priest wandering the halls who casts out the ruin from a weary traveler’s soul. It’s not that this is BAD< but you recognize the patterns after awhile. Ought oh!
I mean, you do get to explore, but the amount and number of things you get to interact with, beyond combat, seems very limited.I wouldn’t buy this. Generally people avoid it; it is not a place of worship and no one mourns the saints who have passed, given death is necessary for the status of sainthood. It’s a hack with slightly more depth.
band with roots in the 90’s Epitaph/Fat and '80s Nardcore scenes.
Which suck.
On top f it is the genercism. It’s an interesting concept, tying the temptation to possession by an entity and combining that with “meta-events” that occur during downtime. The last page shows the first three rooms of the dungeon and is pretty accurate as to the content, format, etc you will be purchasing, so good preview in that regard.